Team Description Mainz Rolling Brains 2001
نویسندگان
چکیده
The Mainz Rolling Brains 2001 team is based on our last year’s team. Our modular design as described in [1] has proved to be efficient and flexible. Thus the team could easily be adopted to the soccerserver’s new features and some of the weak spots of our team could be eliminated. We use a three-layers concept for our agents: a technical layer (purely technical matters like server communication), a transformation layer (the tools and skills a player might use) and the decision layer. The decision layer consists of various modules for different tasks (goal shot, pass, ballhandling, positioning and standard situation). These modules rate the adequateness of their respective actions and compete for the control over the player. More detailed information about our team architecture can be found in [1] and [2]. One of this year’s main focuses was positioning which has been completely revised. We will describe our new position module below. We made extensive use of our new tool ”FUNSSEL“ (a debugging tool including an extended soccer monitor) which made it possible to further improve our technical skills and some of our modules as well. Due to the lack of space we will concentrate in the following on the new positioning module, FUNSSEL and our method of self-localisation.
منابع مشابه
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متن کاملBetween Teaching and Learning: Development of the Team Mainz Rolling Brains for the Simulation League of Robocup '99
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تاریخ انتشار 2001